Wondrous Item, very rare

Deck of Rights and Wrongs

Deck holds 14 cards, based on the Seven Sins, and Holy Virtues.
-The Cards representing the Sins, give bonus stat increases, but negative features.
-The Cards representing the Virtues give beneficial features, but decrease ability scores.
-Once a card is drawn, the card dissipates into Radiant energy for Virtue Cards, or Fire energy for Sin Cards, whoever is holding the card takes 1 Radiant or Fire damage after it is drawn.
-Users can only draw one card per 30 days.

VIRTUES
-Chastity:
-5 to all Charisma checks based on Seduction or Flirtation.
-Gain immunity to being Charmed.

-Temperance:
-Cannot use the same action two combat rounds in a row.
-Gain immunity to disadvantage on alcohol or drug based ability checks.

-Charity:
-Half of all Coin the user is carrying is teleported to a local group that needs aid, along with a note of declaration that the user was the benefactor.
+1 to all weapon attack rolls and damage.

-Diligence:
-Disadvantage on all weapon attacks made in the first round of combat.
-Gain the Second Wind feature. (1d10, Proficiency bonus times per long rest.)

-Patience:
-1 to Initiative.
-Advantage on all Dexterity (Stealth) Checks while moving.

-Kindness
-Alignment Changes to Neutral Good.
-Advantage to all Charisma (Persuasion) checks based on payment for a job.

-Humility:
-Reduce all gained Temporary Hit Points by Half.
+1 to the user's two lowest ability scores.

SINS
-Greed:
+1 Dexterity.
-User loses 1 magic item, which is instantly exchanged for 30 gold pieces. If the user has no magic items the card has no negative effect.

-Sloth:
+1 Wisdom.
-On the first round of all combat encounters, the person who pulled this card loses their bonus action. (First turn only.)

-Envy:
+1 to any ability score.
-The user must draw 1 additional card from the Deck of Rights and Wrongs, if this is the last card drawn, the card has no negative effect.

-Lust:
+1 Charisma.
-Disadvantage against being Charmed.

-Wrath:
+1 Strength.
-2 to melee weapon damage.

-Pride:
+1 Intelligence.
-Lose one proficiency. (tool, language or skill.)

-Gluttony:
+1 Constitution.
-User gains 1d4 x 10 lbs. to their weight.

BigQweefy

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