A simple amulet with a pulsating red gem.
While attuned to this amulet, you gain a great degree of control over your own blood. You can cast Shape Water at will, but can only target your own blood with it. In addition, you can manipulate your own body and blood in one of several ways:
1) As a Bonus Action, you can launch a blood tentacle towards a target within 15ft. Make a Grapple check against the target. If you win, the target is immediately pulled to you.
2) You can create jagged projectiles out of your blood. Whenever you take the Attack action, you can perform any number of your attacks with these projectiles. They have the Finesse property, and deal 1d8 damage with a range of 30/120ft, and count as +1 Magical Weapons. At 11th level, the enchantment bonus increases to +2.
3) You can conjure forth 5 gallons of your own liquid blood.
4) As a Bonus Action, you can gain a Hit Dice of healing. You must expend a use of your Hit Dice in addition to the activation cost. At 11th level, you can spend up to two Hit Dice this way.
You must expend a Hit Dice to use any of these abilities. If you are out of Hit Dice, you can instead take damage equal to one roll of your Hit Dice instead.
Notes: Set: Constitution Score, Buff, Jewelry
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