Weapon (greataxe), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.

You may use your Bonus action to activate one of the features below. You may only activate each feature once per day and you can only have one feature active at a time:

 

1. Ancestral Protectors – When you activate this feature, spectral will warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.

2. Consult the Spirits – When you activate this feature you gain the ability to consult with your ancestral spirits. When you do so, you can cast the augury or clairvoyance spell, without using a spell slot or material components. Rather than creating a spherical sensor, this use of clairvoyance invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your spellcasting ability for these spells.

3. Spirit Shield - The guardian spirits of the Axe can provide supernatural protection to those you defend. If you are raging and another creature you can see within 15 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

Obregon