Wondrous Item, artifact

This amulet was once worn by the ancient storm sorcerer Zephyran many eons ago. Supposedly it has lost its magical properties; yet you can feel it begin to absorb the magic from your body when you touch it.

While attuned to this amulet as a sorcerer, you gain a +1 bonus to spell attack rolls.

Symbiotic Power (Passive Ability) 

This ancient artifact hungers for the magical power of sorcerers, whenever you allow it to absorb some of your power it will activate its abilities. Whenever you please, you can allow the amulet to absorb a number of sorcery points from your character's total pool. The amulet can store up to 3 Sorcery Points in this manner, these points act as normal and can be used for any of your meta magic features.

Summon Lightning (1 / Long Rest)

Combining both your and the amulets power you can generate a powerful bolt of lightning magic to strike a foe. Once per long rest you may cast the Chaos Bolt spell without its verbal or somatic components. (Casted at 1st-Level, and the damage will be lightning regardless of the dice rolls. Aside from this the spell behaves normally.)

 

When a character awakens the Amulet of Zephyran, the item gains these additional effects.

The amulet grows in strength with your continuous usage, it now provides a +2 bonus to spell attack rolls.

Your ability Symbiotic Power is improved, allowing the amulet to store up to 4 Sorcery Points, this ability now also grants you resistance to lightning damage.

Brisk Defense (1-3 Sorcery Points)

This amulet allows you to bring forth your magic as a dense magical barrier. Using your Reaction and 1-3 Sorcery Points you may reduce the damage of an incoming attack by rolling a 1d8 for each Sorcery Point used.

 

When a character exalts the Amulet of Zephyran, the item gains these additional effects.

This ancient amulet is once again at its peak of power, it now provides a +3 bonus to spell attack rolls.

Your ability Symbiotic Power is improved, allowing the amulet to store up to 5 Sorcery Points, this ability now also grants you immunity to lightning damage.

Your ability Summon Lightning is improved, allowing it to be used twice per long rest.

Herald of the Storm (1 / [2d4 Days])

 Now at its peak of power, this amulet can bring forth impressive magic to assist its owner. You may spend an action to summon this power from the amulet, once used, the regions weather immediately begins to shift into a writhing thunderstorm; even if such weather is not possible within the current plane. Once the storm has fully formed you may use repeatedly summon powerful bolts of lightning to strike your opponents, the nature of this ability is that of the spell Call Lightning (Casted at 5th-Level, DC = Spell Save DC = 8 + Charisma + Proficiency Bonus; however this ability is casted without concentration and will only remain for 1 minute. It also does not gain the additional damage from previously existing storms.) After using this incredibly potent ability, the amulet begins to flicker and reverts to a mundane item until your next long rest and it cannot use this ability again for 2d4 days.

velskopio

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