This Power Suit, designed to aid and protect Juggernaut agents in the field. While bulky and slow, these powerhouses can absorb powerful hits and take both offensive and defensive stances and have a one-off power shot.
Defensive Stance: You can lock your armor into place and close up most of the chinks in your armor. While in this stance your speed is 0, all ranged attacks have disadvantage, and you have immunity to damage from effects that require a DEX Saving Throw. You cannot attack or provide the somatic components for spells while in this stance. You remain in this state for 1 minute or until you end it using a bonus action. You may enter this state three times per long rest.
Offensive Stance: You can, as an action, take an offensive stance, empowering your attacks. While in this stance you can empower your attacks with energy from attacks that you absorb, when you get targeted with an attack that misses, you can store the energy and add force damage equal to the amount of damage you would have taken from the original attack. While in this stance you can take an action to ground yourself and load your Power Shot. When doing this, you cannot take any action other than to aim and fire this shot. This shot has an effective range of 500 ft and a long range of 1 mile, dealing 1d12 piercing damage and 10d12 force damage to each creature and object with a 40 ft of the target, dealing double damage to objects and structures. This special effect can only be used once per day.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Damage: Piercing, Damage: Force, Require Attunement by the Creature with the Access Rune, Str. 15 Required, Stealth Disadvantage
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