Weapon (greataxe), legendary (requires attunement by a Dwarf | Paladin | Level 10 | Lawful Good | Moradin)

You gain a +5 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.

While you hold the drawn Greataxe, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects.

It has the thrown property with a normal range of [10x STR mod] and a long range of [20x STR mod]. When you hit with a ranged attack with this weapon, it deals an extra 1d8 damage; or 2d8 if the target is an intelligent undead. Immediately after the attack, the weapon flies back to your hand, or; will reappear in the hand of the attuned Dwarven Paladin when called (even over vast distances).

Whenever this weapon is used to  kill an opponent, a notch appears on the side of the blade. This weapon may not be used to strike a good creature, or to harm any dwarf (with the exception of Duergar). If the owner attempts to strike a good being or dwarf of his own free will the Avenger vanishes, not to be seen again until another dwarf proves themselves worthy of wielding it.

Once the Avenger is acquired, its abilities will never work for another being until that dwarf's death or disattunement. When the avenger is re-acquired by another dwarf, upon the first kill with the weapon, all previous notches are erased, and new ones begun.

This weapon can only be used by a Dwarven Paladin who has proved their worth to Moradin.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Radiant, Advantage: Saving Throws, Weapon Property: Thrown, Weapon Property: Versatile, Dwarf | Paladin | Level 10 | Lawful Good | Moradin, Damage, Combat, Warding, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat Warding

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