Weapon (pistol), uncommon

Prerequisite: The user of this weapon must have least one spell slot. The spell slot is not expended by firing, but a basic understanding of magic is required.

Reload: After firing the Arcane Pistol, the user must make a DC10 Arcana check to recharge the weapon. On a roll of 1, the weapon loses its magic and is rendered useless for 8 hours.

Elemental Damage: This weapon does elemental damage based on the rune on the barrel. The element can be changed by a creature with proficiency in arcana over a 1 hour period.

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Fire, Damage, Combat, Loading, Range, Ammunition (Firearms), Vex

Item Tags: Damage Combat

Robotpirategary

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