Weapon (scimitar), artifact (requires attunement by a Requires attunement by a creature the sword deems worthy, the cutlass allows you to attune to it immediately, without having to take a short rest.)

This cutlass was created by the archdevil Zariel for the devil lieutenant Algroxath during the Blood War, many presumed that the sword held the power of Zariel's archdevil form, much like her previous sword, The Sword of Zariel, held the power of her past angelic form. Fashioned from Hell Steel, it gives off a fiery glow from within the hilt and can audibly emit hellish whispers within up to a mile based on circumstances. The weapon chooses who can attune to it and who can't. It desires a wielder who embodies order and willpower.

The first time you attune to the sword, you are transformed into a hellish, terrifying version of yourself, cursed with otherworldly traits and a touch of Avernus in your heart. Neither magic nor divine intervention can reverse this transformation. You become Lawful Neutral or Lawful Evil (DM's descretion) and you gain the following traits.

This cutlass was created by the archdevil Zariel for the devil lieutenant Algroxath during the Blood War, many presumed that the sword held the power of Zariel's archdevil form, much like her previous sword, The Sword of Zariel, held the power of her past angelic form. Fashioned from Hell Steel, it gives off a fiery glow from within the hilt and can audibly emit hellish whispers within up to a mile based on circumstances. The weapon chooses who can attune to it and who can't. It desires a wielder who embodies order and willpower.

The first time you attune to the sword, you are transformed into a hellish, terrifying version of yourself, cursed with otherworldly traits and a touch of Avernus in your heart. Neither magic nor divine intervention can reverse this transformation. You become Lawful Neutral or Lawful Evil (DM's discretion) and you gain the following traits.

  • Infernal Language: You can speak, read, and write Infernal
  • Infernal Resistance: You have resistance to fire and necrotic damage.
  • Demonic Presence: Your Charisma score becomes 20 unless it is already 20 or higher. Additionally, while holding the sword, you gain advantage on all Charisma (Intimidation) checks.
  • Altered Form: Your eyes gain a soft glow, your teeth turn razor sharp, large horns like that of a Tiefling grow from your head, and your hands grow terrifying claws. Additionally, you sprout a terrifying pair of boney red wings that grant you a flying speed of 90 feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.
  • Altered Personality: Your personality is altered, you are no longer able to have a good alignment and you now value order, responsibility, and respect very highly. These traits only override conflicting personality traits, ideals, bonds, or flaws.
  • Infernal Light: The cutlass sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Celestials find the cutlass' light disconcerting and painful, even if they can't see it, and have disadvantage on attack rolls made within the weapon's radius of bright light.
    As a bonus action, you can intensify the cutlass' light, causing it to shed bright light in a 15-foot radius and dim light for an additional 15 feet, or reduce its glow to its normal intensity.
  • Infernal Plate: As an action you can cause black metal plates to begin spreading out from the blade covering you in plate armor from head to toe, leaving only small holes for the mouth and eyes. This plate armor is unique, a great orange glow can be seen emitting from beneath each plate and the wearer will feel an almost painful heat. Additionally, whenever a creature hits you with an attack, that creature takes 1d4 fire damage. This armor will immediately disappear if the wearer takes it off or dies or can be simply shift back into the cutlass as an action.
  • Searing Flames: The cutlass deals an extra 2d8 fire damage to any creature it hits.
  • Sentience: The Avernuseques is a sentient, lawful neutral item with an Intelligence of 20, a Wisdom of 10, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet. The sword communicates by telepathically transmitting short and direct messages to the creature carrying or wielding it.
  • Destroying the Cutlass: Zariel can destroy the cutlass simply by grasping it, though she likely never would. The sword is also destroyed if at any point the wielder is somehow able to change their alignment to Lawful Good (be that of a wish spell or similar.). If Zariel is killed for good (that is, if she dies in the Nine Hells) the sword becomes no harder to destroy than any normal cutlass.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Requires attunement by a creature the sword deems worthy, the cutlass allows you to attune to it immediately, without having to take a short rest., Finesse, Light, Nick

KieferNobody

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