Weapon (revolver), very rare (requires attunement by a Ranger that has Fiends as a favoured enemy, and has killed at least 10 fiends.)

A beautifully polished chrome revolver. The grip is made from rubber, and is rather comfortable to hold. Etched into the length of the barrel is the phrase Ad Infernos. Upon damaging a fiend, the fiend takes an additional 3d6 Radiant Damage, 3d4 Piercing Damage, and are blinded until your next turn. You also have ann advantage on ability checks against fiends.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Radiant, Advantage: Ability Checks, Damage: Piercing, Blinded, Ranger that has Fiends as a favoured enemy, and has killed at least 10 fiends., Range, Ammunition (Firearms), Reload, Sap

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