This polearm looks to be made with a massive stinger and is coated in glistening, brackish-looking venom.
Whenever you make a damage roll with this magic pike, you deal an extra 1d6 acid damage.
This pike has 3 charges. When you hit with this weapon, you may choose to expend a charge for every size of creature you hit above Medium. Said creature must make a CON saving throw (DC 15). On a failure, a creature is banished, as per the Banishment spell - the creature reappears at the end of its next turn. If it failed its saving throw by 3 or more, the creature is also Paralyzed at the end of its next turn after it reappears.
This pike regains all expended charges daily at dusk.
Proficiency with a Pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Acid, Paralyzed, Damage, Banishment, Combat, Warding, Heavy, Reach, Two-Handed, Push
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