This arrow has an arrowhead darker than the night sky, with white flecks of marble in whatever its material is made of. The arrowhead and the arrow's shaft float separately from one another, but always close enough to almost touch...
Whenever you shoot this arrow, the spot it lands is engulfed in a swirling mass of dark, otherworldly energy - all creatures within 10 ft. of this sphere must make an INT saving throw (DC 18). On a failure, a creature takes 5d20 Force damage, or half on a success. If you roll a total of 20 or lower on the damage roll, you are able to recover the arrow - however, it may not be used this way again until 24 hours have passed.
All creatures and objects are pushed 10 ft. away from the center of this mass of energy. If a creature drops to 0 hit points or dies as a result of the damage this arrow deals, it is immediately consigned to oblivion.
Notes: Damage: Force
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