Armor (plate), unknown rarity (requires attunement by a proficient in heavy armor)

This suit of armor is more then it seam's, bulky and heavy with a single eye like ruby glowing in the center of the helm. This armor is a golem hybrid capable of being worn like a suit of armor, The golem is heavily modified and enchanted to make one a true monster on the battle field. This particular suit was created out of adamantine, one of the hardest substances in existence.

While attuned, any critical hit against you becomes a normal hit, +4 to strength, Resistance to Bludgeoning, Piercing, Slashing from Nonmagical Weapons, your size becomes Large, and you have Advantage on Strength checks. your hulking fists are natural weapons' that deal 1d4 Bludgeoning. You all so shear your senses with the golem giving you Darkvision and Tremorsense. The golem is enchanted and has 5 charges that recharge on a long rest, While attuned you can cast Jump(1 charge), Longstider(1 charge), and haste(3 charges)(all self only).

 

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Critical Hits, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Size: Large, Natural Weapon: Bludgeoning, Advantage: Strength Ability Checks, Sense: Darkvision, Bonus: Strength Score, Sense: Tremorsense, Bonus: Armored Armor Class, proficient in heavy armor, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

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