A Sword forged by celestial beings of a higher place using the material of infernal origin. This sword can only be wielded by a being whom has the blood of a Celestial or Demon coarsing through them.
Afterlife has a base damage of 2d6 + Your Dexterity Modifier and +7 to Hit. Additionally Afterlife is so light free of weight that it allows the attuned creature to Attack twice in one action.
At the beginning of each day a creature attuned to Afterlife can choose its state, Afterlife will stay in this state for 12 Hours or Until it is changed at the end of a Long Rest.
State of Life: While in this state for 12 Hours as a free action you can choose to imbue your attack with pure light. A creature hit by this attack takes the base weapon damage and an additional 9d12 Radiant Damage. The weapons Critical Range Increases each time you attack a creature in this state, every time you successfully strike a creature your critical range increases by 1, this effect is ended at the end of the 12 hour period or until the attuned creature chooses a state for Afterlife to take.
State of Death: While in this state for 12 Hours as a free action you can choose to imbue your attack with absolute darkness. A creature hit by this attack takes the base weapon damage and an additional 10d10 Necrotic Damage. The weapons Critical Power Increases every time you strike a creature, While in this state when you land a critical hit by rolling a natural 20 on the weapon attack the Weapons critical damage is instead 4x as powerful. The next time you land a critical the weapons damage is increased to 6x as powerful, and the third critical of the 12 hour period deals 8x the weapons damage.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: By a creature who has the blood of a Celestial or Demon within them. , Finesse, Light, Vex
Comments