The mystical book containing all the arcane knowledge gathered by the ancient being Erum Elesyian Ainsworth. The book is bound in terrasque leather masterfully worked and gold infused. Trim and closing chain are made from azure, making the book nigh indescribable and invulnerable to all but the strongest magical attack.
The book is written in an ancient dialect of draconic requiring fluency on draconic and an intelligence of 18 or higher to comprehend or extensive study to decipher eventually resulting in fluency. All text is written in a gold or onyx looking ink depending on the colour of the the page in order to ensure visibility.
The pages are segmented into coloured chapters denoting the different ages of magic. Currently there are 9 chapters, colors in order are [Gold, red, green, sky blue, white, black, purple, cobalt blue, brass]. The brass chapters is the most recent and as such the shortest with the longest chapters being the white and black chapters. The book contains multiple thousands of pages but always weighs 2 pounds and is 2 inches thick when closed.
Aside from its unique magical properties it provides a number of generic effects to its user.
- While attuned to this book it can be used as a spell focus. When used as a spell focus spells have a +3 bonus to attack, damage and save DC.
- A wizard attuned to the book can use it as a spell book. When doing so they can prepare 3 extra spells at the end of a long rest while attuned and using it as a spell book.
- Immediately after attuning and at the end of any long rest the user can choose one damage type from the list of (fire, cold, lightning, acid, poison, force). They gain resistance to that type of damage.
- This item upon attunment has 1 major beneficial property 2 minor beneficial properties and 1 minor detrimental property as per the rules on pages 219-221 of the dungeon master's guide.
After an attuned creature has read and comprehended a chapters magic knowledge, which takes 2d4 total days per chapter they gain access to a special ability of the book. After comprehending a chapter you must wait a week for the knowledge to settle in before you can learn another chapter, attempting to learn additional chapters before this period has transpired deals 8d8 psychic damage every hour spent reading. This damage cannot be healed for 24 hours after it occurs resetting after every subsequent damage instance. The chapters can be learned in any order aside from the white and black chapters whis must be learned in that order. Only one ability can be used on a turn unless otherwise stated and all abilities are considered a free action unless otherwise stated. The special abilities are as follows.
Gold - Primordial Age
- This chapers ability allows the user to change any damaging spell they cast from its original damage type to any other damage type. This ability can be used a number of times equal to the users spellcasting ability modifier. Recharges at dawn.
Red - Great War Age
- This chapers ability allows the user to increase the die size of a damaging spells damage dice by one die type if the damage die is less than a d10. This ability can be used three times. Recharges at dawn.
Green - Age of Peace
- This chapers ability let's the caster make any damaging spell of 5th level or lower heal effected targets for the spells damage instead of dealing damage. Alternatively it can double the health recovered by a spell that already heals a target. This ability can be used 3 times. Recharges at dawn.
Sky blue - First Magic Revolution
- This chapters ability gives the user an extra spell slot of 1st, 2nd, and 3rd level.
White - Age of Deific Intervention
- This chapers ability allows you to as an action cast cast planar ally summoning a planetar that requires no compensation for up to a maximum of one hour. The planetars name is Virgle and his alignment is neutral good. He sees the user as a trusted ally if they have obtained the book by chance or been given the item by the owner Erum. If the user had stolen the book though Virgle sees the user as an untrustworthy criminal and and will most likely refuse any requests if not convinced it us for a truly good cause. If virgle dies the spell ends and he cannot be summoned for 1 month after which he reforms and can be summoned again as normal. After using this ability it cannot be used again for 1 week.
Black - Post Tablet Change/ Dark Age of Magic
- This chapers ability allows you to change what happens when you use the white chapers ability. When this ability is used to alter the ability of the previous chapter it instead summons a lich which demands payment of the souls of a creature or creatures of total cr equal to or greater than cr 5. Once he has obtained his payment he will assist the user with whatever they need of him to the best of his ability. The liches name is Noldor Felrald, his alignment is neutral evil and he was a half orc in life. His outlook toward the user and their allies is neutral and respectful once given his payment. This ability otherwise works like the ability of the white chaper.
Purple - Netheresian Age
- This chapters ability allows the user to upcast a spell they cast by one level for free, potentially casting a spell at 10th level. Consult the dm for the effect of any spell cast beyond its normal level limit. This ability can be used once. Recharges at dawn.
Cobalt blue - Vancian Age
- This chapters ability allows the user to cast an spell from any list at base level by using a spell slot of one level higher. (For example a sorcerer could cast cure wounds a first level spell from the cleric list using a second level spell slot) This ability can be used once. Recharges at dawn.
Brass - Industrial Magic Revolution/ Current Age
- This chapers ability allows the user to breath life into objects and create constructs. To use this ability you must have constructed the general form of a construct of cr no more than 10. The construction of the form must cost at least the constructs cr × 1000 and must resemble the type of construct you are creating. The construct lasts indefinitely until destroyed or until the user make a new construct in this way.
When all chapters have been learned the user gains a new ability that they choose immediately. every user who completes the book chooses one and this effect persists permanently even after unattunment.
The user chooses from these three options.
- Increase your spell casting ability score and ability score maximum by 4.
- Gain one epic boon at the dm's discretion.
- Learn or choose 2 spells of 4th level or lower. You can cast those spells for free at base level 3 times per long rest each. These spells dont count toward your maximum spells you know/ can prepare.
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, spellcaster.
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