Versatility is an adventures biggest tool, and there is no other weapon that is versatile as the adventures whip! This whip gives you reach of 10 ft. Dealing 1d6+dex slashing damage if you choose to hit normally. with this whip you have diffrent features at your disposals. You can use the crack of the whip to your advantage choosing to hit just to the side any creature that has hearing. You could instead deal a flat D6 “thunder” damage. They make a Constitution saving throw DC 13. On a failed save they take full damage and have disadvantage on all perception checks that require hearing, and any attacks they make untill the end of their next turn. On a successful they only take half and no other effect takes place. Additionally you can choose to be more defensive with the adventures with and really expensive that’s one of a kind items versatility
on your turn you can choose to either do a trip attack or a creature your size or smaller. You make an attack on a creature within 10 ft of you. On a hit The creature is considered restrained, they then make a dex saving throw on a fail they are tripped and knocked prone. On a successful save they are not knocked prone. You can also choose to do a disarming attack. On a hit you and the creature make opposing strength checks if you succeed you pull the item or weapon out of their hands and is flung 10 ft away from them in any directions. On a failed check you are instead pulled 5 feet closer to the creature.if you are already base to base them the creature can move you anywhere within 5 feet of it.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Finesse, Reach, Slow
Comments