Armor (studded leather), legendary (requires attunement by a Wizard and Sorcerer)

This armor gives a +3 to saving throws and AC. The wearer is also immune to cold damage and can also tolerate temperatures as low as -160 degrees Fahrenheit without any additional protection. It also gives the wearer advantage on any spell range attacks and gives any creature disadvantage against the wearer's spells. It also heals the wearer 1D4 hit points per turn. If the wearer dies and goes unconcious the armor heals the healer back to full health removing all conditions and exhaustions as well as with all its spell slots fully restored. Once this abiltiy is used it cant be used again until the next dawn.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Immunity: Cold, Bonus: Armor Class, Bonus: Saving Throws, Advantage: Spell Attacks, Equipment, Armor, Wizard and Sorcerer, enchantment

Item Tags: enchantment

Dacoolmike

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