The Barcan Soul Cages are 3 finely wrought silver birdcages, the size of the palm of your hand. The cages are linked together with an unbreakable but finely wrought platinum jewelry chain which lengthens or shortens to the desire of the bearer. The Cages can be worn on ones body or attached to a staff.
The Soul Cage snatches the soul of a sentient being as it dies and traps it inside . A stolen soul can remain inside a cage indefinitely. While you have a soul inside a cage, you can exploit it in any of the ways described below. You can use a trapped soul up to 6 times. Once you exploit a soul for the sixth time, it is released, and the spell ends. While a soul is trapped, the dead humanoid it came from can’t be revived.
Steal Life. You can use a bonus action to drain vigor from the soul and regain 2D8 hit points.
Query Soul. You ask the soul a question (no action required) and receive a brief telepathic answer, which you can understand regardless of the language used. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic.
Borrow Experience. You can use a bonus action to bolster yourself with the soul’s life experience, making your next attack roll, ability check, or saving throw with advantage. If you don’t use this benefit before the start of your next turn, it is lost.
Eyes of the Dead. You can use an action to name a place the humanoid saw in life, which creates an invisible sensor somewhere in that place if it is on the plane of existence you’re currently on. The sensor remains for as long as you concentrate, up to 10 minutes (as if you were concentrating on a spell). You receive visual and auditory information from the sensor as if you were in its space using your senses.
Duality. Using whole souls you can heal your allies, or raise the dead to aid you. You can cast Mass Cure Wounds, or Animate Dead. Casting either spell requires all 6 uses of a captured soul, which count as the required components.
Notes: long rest
Previous Versions
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