Centuries ago, the Queen's Pearl departed for a standard voyage from Crownstone, but the ship never reached its destination. Instead, the vessel was lost far beneath the waves. None of the ship's mates and sailors survived the wreckage, save Bartholomew Boldhouse. Bartholomew awoke several days after the wreck upon the Elemental Plane of Water, being mysteriously granted the ability to breathe underwater. Next to Bartholomew upon his awakening was this trident, which inexplicably granted him the gift of controlling the creatures of the ocean floor. His power earned him high status in the City of Glass and upon his death, his trident was donated to the Hall of Sunken Treasures as a memorable heirloom of his life.
This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn. When used as a standard weapon, the trident's baseline damage is 2d10 + 4 Piercing.
Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Thrown, Versatile, Topple
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