Designed for Drow on missions to the surface, this intricately wrought armour is crafted from flexible panels of deep purple and green. With the capability to filter sunlight, the armour protects the fragile vision of it's subterranean wearers, and is home to thousands of miniscule "stitch-spiders" enchanted to sew up minor wounds.
Dome of Dimness- While in direct sunlight, this armour's protective capabilities can be activated, causing all light within a 5-foot radius to dim. A creature does not suffer the effects of it's Sunlight Sensitivity trait while it is within the area. The duration of protection depends on how many charges are used, 1 hour per charge.
Optional attunement- If the wearer chooses to attune to this armour it gains the Stitch-Spider property for the duration they are attuned to it. OA: This item has three (5) charges and regains all expended charges daily at dusk. If the wearer has less that 50% HP remaining at the start of their turn, the armour automatically expends one of its charges causing them to regain 2d4 hit points as tiny spiders emerge to sew shut your wounds.
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Notes: Charges for the Dome of Dimness can be used without attunement, the Stitch-Spider property requires attunement, Must choose to attune to it, can only be done after wearing for at least an hour
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