This armor is a walking forge. Anytime you are out of combat you can pray to the god of the forge for 1 minute to summon a fully stocked forge anywhere you are able to within 60 feet of you. The forge will remain until you put it away as an action or it remains untouched for 1 day.
The gloves of this armor look like they are burning red hot and ready to start the forge at anytime. You may cast burning hands 5 times per day. You gain 1d6-1 charges at the dawn of each day to a max of 5 charges.
Due to constantly being around the extreme heat of a forge, this armor grants its user and immunity for fire damage.
While you are wearing this armor you have double proficiency on any crafting tool checks you are already proficient with.
You have a +2 bonus to AC while wearing this armor.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Immunity: Fire, must wear armor for 12 hours while praying to the God of the Forge, Utility, Combat, Warding, Artificer, evocation, Str. 15 Required, Stealth Disadvantage
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