Wondrous Item, uncommon (requires attunement by a requires attunement by a bard)

A creature that attempts to play this instrument without being attuned to it must succeed on a DC 15 wisdom saving throw or take 2d4 psychic damage. 

You can use an action to blow the horn and cast one of the following spells: Barkskin, cure wounds, fog cloud. Once the Horn has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can sound this horn while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. (Gives disadvantage to the targets saving throw against being charmed) 

 

Notes: 1 charge for each spell. If a spell is cast it cannot be cast again until the next dawn., requires attunement by a bard, Instrument

Item Tags: Instrument

Eternal_architect

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