While you are holding this sword you know the mending cantrip, and may may use this sword as a spellcasting focus when you cast it. In addition, this sword has one charge which can be spent in order to cast mending with a casting time of one Bonus Action. Once spent, the charge is regained at the end of a short or long rest.
Although this sword is a magic weapon, it can be treated as nonmagical for the purposes of any effect that requires a nonmagical weapon, such as an Artificer infusion or the magic weapon spell.
Infusing on D&D Beyond
When choosing a weapon to infuse on D&D Beyond you will be unable to select this weapon to infuse. Instead you should infuse an ordinary rapier and equip both to have access to both sets of features. To reduce encumbrance you may also wish to customise one of these and set its weight to zero.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: by an artificer, Damage, Utility, Combat, Finesse, Vex
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