Weapon (musket), common

2d6 piercing

Ammunition (40/160),  heavy, loading, special, two-handed

Special. You can use a bonus action to steady the arquebus, reducing your speed to 0 and increasing the range to 80/320 for the rest of your turn.

Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Loading, Range, Two-Handed, Ammunition (Firearms), Slow

ManNumber1

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