The axe of the madman is a finely crafted axe whose prior owner is unknown. The axe itself is covered with different words and sentences that altogether make no sense.
The axe grants the attacker a +2 bonus to all attack and damage rolls made with it.
Maddening strike: You gain the ability to channel the maddening forces of the axe and imbue them into one of your strikes. You can once per short rest choose to suffer 1d6 points of psychic damage in order to deal an additional 2d8 points of psychic damage on top of the axes normal damage.
Confusing aura: The axes confusing and unsettling aura grants you the ability to scramble the mind of other creatures. Once per long rest you gain the ability to cast Confusion using the axe as your arcane focus. The DC for the spell is 8 + proficiency bonus + your charisma modifier. Additionally, roll a D20 when you use this ability. On a 1, you are affected by the spell as well. On a 20 the aura of the spell is doubled.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Heavy, Two-Handed, Cleave
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