Akuma no ken (Devil's Fist) is a sentient katana created with the purpose of being a Hexblade weapon, granting its wielder new power. At first sight, this blade looks like just an ordinary katana wielded by high ranking warrior or a rich noble. But the truth behind it is more scary than one could imagine. Weapon with its own mind and power. Created by a powerful demon lord with only one purpose: find, create and convert a worthy champion into service of this demon. Except the blade, as it gained consciousness, thought about why it should serve a master as his puppet, when it itself can become a master. It's purpose remained the same. Find someone who would act as his champion or servant perhaps and once they become powerful enough, take over their body and soul, merge itself with his champion and finally become a powerful humanoid being.
As Akuma no ken became a rogue, the demon lord swore he would find it and punish it for its betrayal. So the blade is on the run, travels from wielder to wielder, hoping it would find someone who can become his new body and help get rid of the demon.
Properties: Light, Martial weapon, Versatile
Weight: 3 lbs
Damage: 1d8 Slashing (1d10 Versatile)
Range: 5ft Basic Melee
Traits:
Fist of Demon lord
The blade has a power to bestow power of its former master to the wielder, transforming his forearm or in case wielder had his arm severed, grown back as demonic arm with magical power. Arm has black or grayish skin and glows with yellow magical energy with purple coloring around the edges. As the limb of wielder is transformed he gains ability to summon a bigger, stronger magical arm next to him and wielder is able to use as if using his own arm but on bigger scale.
Magical arm also increases wielders STR modifier while using it for STR checks respectively +1 at 2nd, +2 at 9th, +3 at 16th.
Wielder can make an Unarmed Strike with it which deals 1d6 Bludgeoning damage and while growing in power gaining respectively:
- 4th - Attack +1, Damage 1d6+1 Bludgeoning
- 8th - Attack +2, Damage 1d6+2 Bludgeoning
- 12th - Attack +3, Damage 1d6+3 Bludgeoning
- 16th - Attack +3, Damage 2d6+3 Bludgeoning
- 19th - Attack +3, Damage 3d6+3 Bludgeoning
A creature or monster can be grappled by magical arm.
Purpose
Destiny Seeker: The blade is convinced that it and its wielder have key roles to play in future events.
Sentient
The Devil's Fist is sentient with an INT of 15, a WIS of 19, and a CHA of 18. It has hearing and darkvision out to a range of 60 ft. and truesight to a distance of 15 ft. The blade can speak, read, and understands common and Infernal Language. In addition, it can communicate telepathically with character that carries or wields it.
Magic Weapon
The Devil's Fist is a magic weapon that grants a bonus to attack and damage rolls made with it. As the wielder grows in power so does the Devil's Fist :
- 5th - Attack +1, Damage 1d10+1 Slashing
- 9th - Attack +2, Damage 1d10+2 Slashing
- 13th - Attack +3, Damage 1d10+3 Slashing
- 17th - Attack +3, Damage 2d6+3 Slashing
- 20th - Attack +3, Damage 3d6+3 Slashing
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: chaotic character, Versatile, Sap