Wondrous Item, very rare (requires attunement)

This bag is a dark purple bag, sporting googly eyes, floppy cloth ears sewn to the sides, a pointed cloth nose and a floppy red cloth tongue sewn to the front so that the entire bag resembles the face of a goblin making a silly face.  Yes, the googly eyes bounce as well.

Once attuned, the bearer may, up to three times a day, reach into the bag, pull out, and throw a random distraction in any direction desired up to 30ft.  One of 20 different distractions will randomly occur (see below).  If desired, the bearer may use two charges to specify the distraction prior to reaching in the bag.  How the distraction affects those in range will be up to the DM to decide.

The distraction effect lasts for 1 minute.  All expended charges return each morning at sunrise.

Once a distraction is thrown, it may not be thrown again until the bag it replenished.  To replenish distractions, the bearer must find interesting items and stuff them in the bag.  The more interesting or strange the item, the better.  It's up to the DM to decide which distraction, if any, is recharged as a result.

This may result in the owner stuffing in things like mushrooms, or dumping in unknown potion contents, or perhaps tossing an angry badger into the bag.  For the purposes of recharging the bag, any item up to a size of small may be tossed in, and will be magically consumed in the process.  No item placed in the bag may be retrieved later.  Furthermore, the bag will reject attempts to repeatedly add the same kind of item into it on a given week.  You could toss in a handful of mushrooms for example, but the bag would reject a second handful.  Likewise, if you add a single mushroom, it will reject any more mushrooms after that.

If putting something alive in, only non-intelligent animals can be placed in the bag.  No intelligent creature, alive, dead, or in any form may be placed in the bag.  If an attempt to place an intelligent creature into the bag is made, the bag will regurgitate the creature, and the bag has a 25% chance of destroying itself in a fiery explosion, doing 6D6 fire damage in a 15ft radius.  If it does not explode, it will instead expel up to three random distractions right there and then, consuming any and all of its daily charges at once.

Bearer rolls a D20 to decide the distraction:

  1. A shrubbery
  2. Horrid smell
  3. Big fat rat
  4. Wet squirmy fish
  5. Lion's Roar
  6. Cloud of smoke
  7. Raw hunk of meat
  8. Angry bees
  9. A wavy tentacle
  10. Bunch of fake gold/gems
  11. Bunch of dung beetles
  12. Small dust devil
  13. Ray of sunshine
  14. A mysterious glowing object
  15. Bolt of lightning (harmless)
  16. Sudden strong gust of wind
  17. Caltrops
  18. A young giant snapping turtle
  19. A fake doorway (if thrown against a wall) or fake wall (if thrown into a doorway)
  20. Mirror Image

Notes: Combat, Deception, Container

Item Tags: Combat Deception Container

Jarrington

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