Weapon (pistol), varies

external parts consist of The receiver, which is hardened steel casted with moulds.  The handle pine wood cut, filed and sanded to shape coated in wax for protection.  The barrel which is also casted, a latch on the opposite side of shooting hand for thumb operation, and fore and rear sights.

Internal parts consist of springs, lifters, the trigger, and firing bolt.

Fastend together with simple rivets.

Uses my own adaptation of  V.A.T.S. for DEX rolls: <12=miss 12 to 14=limb shot (disadvantage) 15 to 17= torso shot, DM will determine if critical hit (important organs) if high torso roll 18 to 20=head shot.  If enemy has luck attribute low scoring head shots will not be fatal.

 

Firearm uses D8 damage with hit modifiers

limbs (enemy disadvantage)

Torso+2

head+5

 

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: This world is very different from home, its almost like the medieval times. They have blacksmiths here. Maybe I can get them to make me some parts for a gun. I have a basic design in my head, Ill whip up some sketches and talk to the blacksmiths. /K/ would be proud., Loading, Range, Ammunition (Firearms), Vex

1Ethan1

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