Forged From the very horns that once decorated the head of Asmodeus the Lord of Devils. This dagger 1 of a set of 2. Each dagger is master crafted bone and fang along the handle with blood red one sided blades. These daggers are powerful alone but unstoppable when wielded together.
Hell's incarnate: These daggers deal an extra 1d8 piercing damage. You have a +3 bonus to attack and damage rolls made with this magic weapon.
Wielding 1 Dagger: Whenever you score a critical hit with one of these daggers the target must make a DC 18 Wisdom Save or become frightened of the wielder for 1 minute.
Wielding 2 Daggers: When you are dual wielding Asmodeus's Wrath each dagger deals an extra 1d8 fire damage. The wielder also gains 2 charges for Mutilate that recharge at dawn.
Mutilate: Whenever the Wielder hits a target with one of these daggers they can spend a charge to make it a critical hit. you are only able to use mutilate once per turn. Every time Mutilate is used the Wielder gains 1 point of exhaustion.
Twin Blades: when you are attuned to 2 of these daggers they only use 1 of your attunement slots.
Cursed: If the wielder spends a turn without dealing damage to a creature they take 1d8 necrotic damage.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Piercing, Damage: Fire, Asmodeus's Wrath, Damage, Combat, Finesse, Light, Thrown, Nick
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8/10/2021 2:37:29 AM
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