When used to perform sneak attacks, it adds 1d6 to the sneak attack damage.
Cursed. At the dawn of a new day, you have to perform a DC Wisdom saving throw (1 + 'x' amount of people you've backstabbed with the dagger) to retain control over the weapon. Upon failure, you are taken over the urge to viciously betray the person you have the closest bond to. It can be removed through the remove curse spell or once the betrayal is complete.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
Comments