This dagger has a oak handle in the shape of realistic human phallus. "The family jewels" act as the cross guard where a dagger length blade comes out.
The player with this blade will have a + 1 to damage
This item is cursed.
Curse of binding: one attuned the player can never rid of this item and cannot unattuned with out the use of a remove curse spell. The player when in combat can still use the dagger normally and still can throw it, but the dagger will return to the inventory and have to be reequipped. If player attempts to throw away the dagger it will again reappear in the player's inventory. The Dagger will not allow it's self to used or be sold to anyone.
Curse of shame: Every time the dagger is used for any action, reaction, or outside of combat the dagger will loudly kink shame the user. Any creature with in 20 ft. will be able to hear and understand what the dagger is saying every time.
Curse of the unlucky: You have disadvantage or a -5 to seduction (could be charisma or persuasion, up to the dm.)
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Disadvantage: Persuasion, Damage: Piercing, bard only, Finesse, Light, Thrown, Nick
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