Weapon (club), rare

1 half of the knuckle duo: Assault & Battery. If used after Assault, Battery poisons and blinds its target in addition to 2d8 of acid damage. If Battery is used independently of Assault  it just deals 2d8 acid damage to its target and does not blind or poison them.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Acid, Poisoned, Blinded, Light, Slow

Cherizurd

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