Weapon (greatsword), legendary (requires attunement by a Paladin)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

It has an INT: 10, WIS: 15 CHA: 15. It is LG and speaks and understands Celestial and Infernal. You must be Lawful Good to wield it. It has a hearing and normal vision of 120 feet. 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Radiant, Advantage: Saving Throws, Once per long rest, you can also consult with it.  It shall communicate advice such as "negotiate,  fight, or flee, etc. ", Paladin, Damage, Combat, Warding, Heavy, Two-Handed, Graze

Item Tags: Damage Combat Warding

MDN74

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