Weapon (greataxe), rare (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

This weapon has 3 charges for the following property, and regains 1d4 - 1 charges daily at dawn. As an action, you can expend one of this weapon's charges to cast erupting earth at third level (save DC 15) on a point you can see within range.

If you expend the last charge, roll a d20. On a 1, this weapon becomes a +1 Greataxe with no other properties. On a 20, this weapon automatically regains all of it's charges.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

Palladin599