Armor (shield), artifact (requires attunement)

While holding this shield, you have advantage on Strength, Dexterity, and Constitution saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

If rolling with advantage causes you to succeed on a saving throw that you would have otherwise failed, or if a spell attack fails to hit due to the roll being made with disadvantage, the shield absorbs the spell or magical effects, and stores them in an attuned Cudgel of the Spell-Eater. Any previously stored spells or magical effects are discarded and replaced with the most recent absorbed spell or magical effect.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Advantage: Strength Saving Throws, Advantage: Dexterity Saving Throws, Advantage: Constitution Saving Throws, Combat, Warding

Item Tags: Combat Warding

Ashako

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