Wondrous Item, rare

This ordinary looking bag, made from primarily gray cloth, has three separate compartments and appears empty. The bag weighs 15 pounds, regardless of its contents. You can use the Bag of Plenty's second and third compartments a combined total of 6 times per dawn

Compartment 1

The first compartment of the bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. This compartment can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a Bag of Plenty inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Compartment 2

Reaching inside the bag's second compartment, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Gray Bag of Plenty

d8 Creature
1 Weasel
2 Giant rat
3 Badger
4 Boar
5 Panther
6 Giant badger
7 Dire wolf
8 Giant elk

 

Compartment 3

This compartment has tiny Magical shards embedded into the lining. You can use an action to cast create food and water, drawing a feast from within the bag. You shape this meal with your thoughts. You can create the standard bland fare without requiring any sort of check, but you can attempt to create finer food by making a Charisma check; if you’re proficient with cook’s utensils, add your bonus to this check. A failed check results in a sour and squalid meal.

Food Quality Difficulty
Poor No roll required
Modest 10
Comfortable 13
Wealthy 15
Aristocratic 18

Notes: Summoning, Utility, Container

Item Tags: Summoning Utility Container

OB9S

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