Weapon (flail), rare (requires attunement by a cleric or paladin)

The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d6 radiant damage.

This flail has 2 charges. While holding it, you can use  a bonus action and expend 1 Charge and speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for half a minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. If you expend the flail's last charge, roll a d6. On a 1, the flail burns all incense and can't be used until it's refilled with 100g worth of incense.

Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Radiant, cleric or paladin, Sap

Dhrunn

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