Weapon (greataxe), legendary (requires attunement by a Bard)

A musical instrument infused with the legendary mojo of the rock god Babital Sward. He who used his knowledge and talent of rocking harder than anyone to slay the giants of doom. To ignite the mighty volcanoes of the death islands. He who bested the demon lord M'fahba in a one on one rock off to become a demon lord of the hells. With his trusted weapon, you open possibilities both great and vast.

The guitar headstock is made out of the skull of a Pteranodon.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. This magic greataxe has the Finesse property. You become proficient with greataxes while attuned to this magic weapon.

When you hit a fiend or undead with the axe, explosive sound erupts from it and deals an extra 2d6 psychic damage to the target. This extra damage only effects creatures that can hear.

An Inspiration To Those Around You. Once per long rest, you can use your shredding skills to light the spark of hope and determination in your allies. Each creature of your choice within 30 feet of you gains a bardic inspiration. This inspiration lasts for 1 minute and cannot be given to a create who already has your bardic inspiration.

Metal Album Cover. While holding this greataxe, you can use an action to cast one of the following spells from it, using your spell save DC and spell attack bonus: thunderclap (at will), lightning bolt (once per long rest).

Scales Of The Axe. With precision and grace you play the scales of your instrument. The power of these scales can be harnessed but once per long rest. So think carefully on which you choose.

C Major. As an action on your turn, make a Charisma (Performance) check. One ally you can see within 60 feet of you gains temporary hit points equal to the total number of your Performance check.

F# Major. As an action on your turn, choose a number of enemies up to your Charisma modifier that are within 60 feet of you. Each creature you chose must succeed on a Constitution saving throw (versus your spell save DC) or have disadvantage on the first roll they make on their next turn.

Melodic Minor. As a reaction to an attack, ability, or spell being used, you make a Charisma (Performance) check. The total number rolled for your check is subtracted from the total damage of the triggering effect.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Weapon Property: Finesse, Bonus: Magic, Bard, Heavy, Two-Handed, Cleave

cryion