Potion, common
This potion contains a bright glowing green liquid, in the center is a separated compartment of gunpowder and a fuse.
As an action, you can light the fuse and throw the potion up to 60 feet. All creatures within a 10-foot radius must make a DC 12 Dexterity check, taking 2d6 acid damage on a failed save, or half as much damage on a successful save. The acid burns the ground in the area of effect for 1 minute. Creatures that enter the area or end their turn there take 1d6 acid damage.
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