- This instrument grants a plus 1 bonus to AC
- Weapon- This instrument now counts as a weapon. You have proficiency with it in all forms. The amount of damage dealt varies by form.
- Charges- This instrument has a total of 10 charges and recharges [1d10] at dawn. These charges can be used to cast the following effects:
- Discord (all forms)- On a successful hit with a Melee Weapon Attack from this instrument you can expend one charge. The instrument lets out a discordant sound. The target must make a Wisdom saving throw or take an additional 2d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. Plus, on its next turn it can only move at half speed. On a successful save, the target takes half as much damage, it doesn’t have to move away, and its speed is not reduced.
- Discordant Array (whistle-stick/woodwind form)- As an action you can expend one charge to make a barrage of discordant sound. It affects creatures of your choice within range (15ft. sphere centered on you) that can hear, wracking them with terrible pain. Each target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
- Discordant Shield Shield Form (Lute and Lyre)- when struck by an attack you can expend one charge as a reaction. You raise your instrument and use it to protect you. A magical force spreads from the instrument; until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and the instrument lets out a discordant jangle. The attacker must make a Wisdom save against your spell save DC or take 2d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. [A deafened creature may automatically succeed this save.]
- Lute form- While in this form you gain an additional plus 2 bonus to your AC. The lute is treated as a quarterstaff and does 1d6 bludgeoning damage, or 1d8 when using it with two hands. As a reaction you can expend one charge to cast Discordant Shield.
- Lyre form- While in this form you gain an additional plus 1 bonus to your AC. The lyre is treated as a club, but with the added versatile property, it does 1d4 bludgeoning damage, or 1d6 when using two hands. As a reaction you can expend one charge to cast Discordant Shield.
- Woodwind form- The woodwind form [typically a flute, songhorn, thelarr, birdpipes, shawm or panpipes/panflute] is treated as a club and does 1d4 bludgeoning damage. As an action you can expend one charge to cast Discordant Array.
- Whistle-stick form- The whistle-stick is composed of two pieces that can fit together to make a quarterstaff form. It is a free action to change from the Whistle-stick to quarterstaff form, but it can only be done once per turn. The whistle-sticks are treated as a club and do 1d4 bludgeoning damage. As there are two (one half in each hand) you are able to use Two-Weapon Fighting with the Whistle-sticks. As an action you can expend one charge to cast Discordant Array. Plus, if you know Thieves Cant, the whistle-stick can be used to send messages.
- Quarterstaff form- While in this form you gain an additional plus 1 bonus to your AC. It is a free action to change from the Quarterstaff form to the Whistle-stick form, but it can only be done once per turn. The quarterstaff functions as a regular quarterstaff, though using it does create an eerie tone when in use, and you can expend one charge to use Discord.
Wondrous Item, legendary (requires attunement by a bard)
This magical wonder is a combination of many instruments and much work over the course of exploring and acquiring many fine materials, allowing it to change its form as the user commands into any instrument that was used in its composition including magic ones. Some of the abilities of this instrument are form dependent. Changing the instrument's shape takes a bonus action, except where noted. It has the following properties:
Notes: Bonus: Armor Class, bard, Damage, Utility, Combat, Shapechanging, Instrument, Bard
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