This armor has 6 charges. The wearer can expend
the armor's charges in the following ways:
• When the wearer makes a Strength check or a
Strength saving throw, it can expend 1 charge
to add a bonus to the roll equal to its Intelligence modifier.
• If the creature would be knocked prone, it can
use its reaction to expend 1 charge to avoid being
knocked prone.
The armor regains 1d6 expended charges
daily at dawn.
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Notes: This armor has 6 charges. The wearer can expend the armor's charges in the following ways: • When the wearer makes a Strength check or a Strength saving throw, it can expend 1 charge to add a bonus to the roll equal to its Intelligence modifier. • If the creature would be knocked prone, it can use its reaction to expend 1 charge to avoid being knocked prone., Artificer, Combat, Warding, Stealth Disadvantage
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Posted Aug 10, 2023The attunement isn't restricted to being an artificer. They can make anyone's armor into the armor of magical strength so anyone can attune it.