Weapon (dagger), varies (requires attunement by a Requires attunement by a creature with an Intelligence, Wisdom, or Charisma of 13 or higher)

A shard of the crystals that grow on Aberration Island cut down and shaped into a dagger-like weapon. Red shards gain a +1 to attack and damage rolls, and deal an additional 1d4 psychic damage, and once per day you may use a bonus action after making a successful attack against a target, you may cast the eldritch blast spell as a 1st level caster. Blue shards gain a +2 to attack and damage rolls, and deal an additional 2d4 psychic damage, and twice per day you may use a bonus action after making a successful attack against a target, you may cast the eldritch blast spell as a 5th level caster. Purple shards gain a +3 to attack and damage rolls, and deal an additional 3d4 psychic damage, and once per day you may use a bonus action after making a successful attack against a target, you may cast the eldritch blast spell as an 11th level caster. Any color of shard can be used as a spellcasting focus for a warlock or sorcerer. A creature that is unattuned to a shard may still use it as a weapon, but may not cast the eldritch blast spell using the shard. An attuned creature that is no longer in possession of the shard may spend 10 minutes in meditation to teleport the shard back to them.

RARITY Color
Uncommon Red
Rare Blue
Very Rare Purple

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Requires attunement by a creature with an Intelligence, Wisdom, or Charisma of 13 or higher, Finesse, Light, Thrown, Nick

Magnum_Lobus

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