This leather bandolier has 10 small pouches, each with containing a vial of magical poison, which the effects of which will be listed below. A creature that ingests the poison or is hit with a weapon that is coated in it must succeed at a DC 15 Constitution saving throw or suffer the effects of the specified poison. A creature may remove a vial and coat a weapon in it as a bonus action, expending one use. A creature may also taint food or drink with a vial as a bonus action, expending one use. Each vial in a bandolier has 1d3 uses when found, and each vial regains 1d3 uses daily at dusk. The vials shift around constantly, and whenever a creature draws one, they must roll on the following table.
| d10 | Effect | Color |
|---|---|---|
| 1 | A creature is poisoned for 1 minute and takes 2d8 poison damage | Dark Green |
| 2 | A creature is poisoned for 1 minute and takes 2d6 acid damage damage | Light Green |
| 3 | A creature is stunned for 1d4 rounds and takes 2d6 poison damage | Pastel Yellow |
| 4 | A creature takes 1d12 psychic damage, and has disadvantage on its next attack roll or saving throw | Light Blue |
| 5 | A creature falls unconscious for 1 minute | Lavender |
| 6 | A creature takes 1d6 poison damage and becomes paralyzed for 1 minute | Dark Purple |
| 7 | A creature takes 1d4 psychic damage, and 1d6 necrotic damage. They then spasm uncontrollably for the next 1d6 rounds, during which they are incapacitated | Pastel Red |
| 8 | The creature takes 2d12 acid damage, and it's Dexterity score is reduced by 1 until it completes a long rest | Light Brown |
| 9 | A creature that drinks it is petrified for 1d4 minutes | Clear |
| 10 | A creature gains 1d3 levels of exhaustion, and takes 3d10 necrotic damage | Black |
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