Weapon (crossbow, heavy), legendary

This weapon has 10 charges, that reset on the full moon (~monthly)

When you fire this weapon, expend a charge and roll 1d6 to determine which shark is launched from the Shark Gun.

1-2: Reef shark. Medium creature. Deals 1d8+2 piercing damage.

3-4: Hunter shark. Large creature. Deals 2d8+4 piercing damage.

5-6: Great White shark. Huge creature. Deals 3d10+6 piercing damage.

You then complete the attack roll using your modifiers. If the attack hits, the target receives the damage respective to the shark type. If the attack misses, the shark lands in the nearest unoccupied space to the target.

The sharks remain for 1 minute or until they reach 0 hit points, upon which they are reabsorbed by the gun. During this time, they will attack and make opportunity attacks against enemies using the statistics in their stat-block.

Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage, Combat, Ammunition, Heavy, Loading, Range, Two-Handed, Push

Item Tags: Damage Combat

GanglesTheClown

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