This bag contains a maximum of 5 small blue-white beads. As a part of your Attack action, you can throw one or more of these beads up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the bead as an improvised weapon. On a hit, the target takes becomes restrained by growing ice. A creature can end this condition by using its action to make a DC 13 Strength check to break the ice.
If two or three beads are thrown at once, then for each bead thrown above 1, the DC Strength check required to break the ice increases by +2. If thrown like this, the beds stick together as they are thrown and are treated as a single attack. A maximum of three beads can be thrown at once.
The bag regains 1d4 +1 beads at dawn, if the bag has been filled with water.
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