Weapon (greataxe), artifact (requires attunement)

You have a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a creature of the undead type with it, it must make a DC 20 wisdom saving throw or fall under your command for 1d4 days. When the course of these days are over, if the creature has 200 Hit Points or fewer, it must make a DC 18 constitution saving throw or die.

Random Properties. 

Ashenthrall has the following random properties:

 
  • 1 minor beneficial property
  • 1 major beneficial property
  • 1 minor detrimental property
  • 1 major detrimental property

Sentience.

Ashenthrall is a sentient weapon of a chaotic evil alignment, with an Intelligence of 23, a wisdom of 19, and a Charisma of 30. It has hearing and darkvision out to a range of 200 feet. The weapon can speak and understand common, undercommon, abyssal, and can communicate telepathically with it wielder.

Personality.

Ashenthrall seeks only to destroy.

Spells. 

While Ashenthrall is on your person, you can use an action to cast one of the following spells (save 18) from it: Negative Energy Flood, Create Undead (Any CR 10 or lower undead), Power Word Kill, Danse Macabre or Finger of death. Once you use Ashenthrall to cast a spell, you can't cast that spell again from it until the next dawn.

Ashen Cloud.

While Ashenthrall is on your person, you may use an action to summon a Vampiric Mist

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Creation, Summoning, Damage, Control, Combat, Sentient, Heavy, Two-Handed, Cleave

Item Tags: Creation Summoning Damage Control Combat Sentient

Battleaxe44424

Comments

Posts Quoted:
Reply
Clear All Quotes