Ring, artifact (requires attunement by a A new owner must feed, walk, and play with the good boy for three days for him to become attached )

This platinum-lined amulet houses a large amber crystal. At night the crystal will change to a pale gray diamond. When used, it summons Cerebrur (cer-re-brrrr), an ancient wolf deity that is soul-bonded to the amulet's wearer (after attunement).  If used while the sun is out, Cerebrur will manifest as a 180 lb white husky, with amber eyes and black patches of fur on its chest, paws, and around it's eyes. If used after dark, Cerebrur will manifest as a 200 lb black wolf, with storm grey eyes and fur colors swapped). If used under a full moon, Cerebrur has a +5 AC and +2 to attack bonus .  The most friendly/playful form is his dog form, he may attack people if provoked frightened etc. if in wolf form.

 

STATS:

STR: 0 (10)

DEX: +3

CON: -1 (Dog); 0 (Wolf) (9;11)

INT: +3 (16)

WIS: -2 (6)

CHA: +5 (20)

 

Attacks:

Bite 2d4 piercing 

Spell (ONLY WOLF FORM):

LEVEL
3rd
CASTING TIME
1 Action
RANGE/AREA
Self (30 ft )
COMPONENTS
V, S, M *
DURATION
Concentration 1 Minute
SCHOOL
Illusion
ATTACK/SAVE
WIS Save
DAMAGE/EFFECT
 Frightened
 

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.

While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

Notes: A new owner must feed, walk, and play with the good boy for three days for him to become attached

ThatOnePaperBag

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