The daggers are +1 daggers which deal an additional 2d6 poison damage on a hit. If the target is surprised, the daggers instead deal 6d6 poison damage and automatically crit. The daggers deal the maximum possible damage on the first turn of combat as long as the target of the attack has not yet acted in this combat.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Poison, Damage, Combat, Finesse, Light, Thrown, Nick
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