Weapon (pistol), very rare (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic pistol. The Arcane Pistol functions as a normal pistol but can be further amplified with an Arcane Charge as part of a weapon attack to shoot an Arcane Blast which do not benefit from sneak attack. You have two Arcane Charges, which are expended when used and can be recharged at the end of each long rest. At the end of your long rest, you may choose a different or same element for each Arcane Charge. Any creature caught within the Arcane Blast must make a dexterity saving throw (DC15) or suffer the full effects. If a creature succeeds the saving throw, they take half of the damage and do not suffer any other effects.

  • Fire: You shoot a burst of flames in a 30 foot cone. Any creature caught within this cone takes [roll]6d8[/roll] fire damage. On a failed saving throw, that creature takes an additional [roll]2d4[/roll] fire damage on the start of their next turn.;
  • Ice: You shoot an explosion of frost in a 15 foot cone. Any creature within this cone takes [roll]5d8[/roll] cold damage. On a failed saving throw, that creature is restrained until the end of your next turn.
  • Lightning: You shoot a blast of lightning in a 60 foot line. Any creature caught within this line takes [roll]5d10[/roll] lightning damage. On a failed saving throw, that creature cannot take has its movement speed halved and cannot take reactions until the end of your next turn.
  • Air: You shoot a concussive shot of air at a point that you can see within 60 feet. An explosion of air occurs at that spot in a 20 foot cube. Any creature caught within this cute takes [roll]5d8[/roll] thunder damage. If the creature is size large or smaller, it is pushed 10 feet away from the explosion.
  • Acid: You shoot a corrosive blob at one target creature. The creature takes [roll]2d6[/roll] acid damage and is vulnerable to the next attack that hits on the creature (takes double damage) . 

 

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Combat, Loading, Range, Ammunition (Firearms), Vex

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2021 4:29:08 PM
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Item Tags: Damage Combat

JJ24x7

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