This magic hand crossbow fires bolts of which are magically conjured by the device. The wielder ignores the loading weapon property. It does not require, nor can it accept ammunition. Three times per day (resetting at dawn) you may use a bonus action and make an Arcane Bolt attack.
Arcane Bolt. As a bonus action, you cause your crossbow to conjure a bolt which explodes with arcane energy upon impact. Make a normal ranged attack against a creature or target. On a hit, the target takes normal attack damage. Additionally that creature and every creature within 5' radius must make a DC15 dexterity save or take 3d12 force damage on a failed save, or half on a successful save. On a miss, the dungeon master will determine where the arcane bolt impacts.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Combat, Ammunition, Light, Loading, Range, Vex







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