Weapon (greataxe), legendary (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon. You deal a additional 1d8 Lightning damage. In addition, while you hold this axe, you have resistance to cold damage.

(DM notes) To gain the rest of these features you must participate in The Wild Hunt. (You and a max of 2 others must hunt and kill a creature CR 10) (May hunt Beast, Dragon, Elemental, Beast-like Fey, Fiend, Monstrosity, Ooze, and Plants are considered creatures for the ritual.)

Beast Hide and Strength. Your Strength score increases by 4 to a maximum of 24. Your Constitution score increases 2, and you are immune to lightning damage.

Intimidating Presence. Grants the user Advantage on Intimidation checks when welded.

Behir’s Beath. The axe has 5 charges. While attuned to it, you can expend 1 charge and make the axe blast a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, dealing 8d10 lightning damage on a failed save, or half as much damage on a successful one. The hammer regains 1d4 + 1 expended charges daily at dawn.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Lightning, Advantage: Intimidation, Resistance: Cold, Immunity: Lightning, Bonus: Strength Score, Bonus: Constitution Score, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

Kogwen

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